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Fantasy Golf Commissioner Service

Create New League | Pricing | Features | Custom Options

Fantasy Golf Commissioner League Settings and Explanations


Below are the field and option descriptions for creating a new fantasy league.

League Name – This is the name of your custom fantasy golf league.

League Password – This is the password other users must supply to enter your new league.

League Description – This is the free form descriptive text that will describe the type of league you are creating.

Season Name – This is the name of the season you are creating for your league. When a season is complete, you can create new seasons for an existing fantasy league.

Entry Fee – This is the entry fee you are requiring teams to pay to join your new league. If you are not requiring and entry fee, just enter 0.

Entry Deadline – This is the deadline for team owners to enter your fantasy golf league. This is optional and if it is not set, the default will be the first tournament date used in your league.

Allow Invites – This is an option you can set to allow league members to invite others to your league.

Show Email Addresses – This allows the commissioner to hide or display team owner’s email addresses to the rest of the league.

Allow Multiple Teams – This option either restricts fantasy owners to one team or allows them to create multiple teams in the league.

Team Selection Type – This is the type of team selection you want to use for your league. You can create custom values for each of the different team selection types, or use Buzz Fantasy Leagues default draft values. Explanations of each team selection type are below.

Salary Cap
Each fantasy team has a set amount of points that they can use to select their team. They cannot exceed this amount, and must fill their roster with a specific number of golfers. The commissioner can set the salary cap maximum as well as the roster sizes.

Buzz Fantasy Leagues Defaults
  Salary Cap: 6000
  Roster Size: 12 golfers

Tiered Team Selection
Each fantasy team will choose a set amount of golfers from different tiers. Each team will be required to select a specific amount of golfers from each of the tiers. The tiers and golfer amounts can be set by the commissioner of the league. Buzz Fantasy Leagues allows up to 20 different tiers for a league. A commissioner may also choose the default values.

Buzz Fantasy Leagues Defaults
  Tier A: Teams must draft 2 golfers
  Tier B: Teams must draft 2 golfers
  Tier C: Teams must draft 1 golfer

Weighted Team Selection
Each fantasy team will choose golfers for their roster, and place them into different weighted groups. Depending on what group a team places a golfer into, that golfer’s earnings will be multiplied by an amount associated with that group. The commissioner of the league can set the number of groups, number of golfers required in each group, and the "multiply by" amount associated with each group. Default values are also available to choose.

Buzz Fantasy Leagues Defaults
  Group A – x 3 - Teams must place 5 golfers into this group
  Group B – x 2 - Teams must place 5 golfers into this group
  Group C – x 1 - Teams must place 5 golfers into this group

Draft/Auction
This option is for leagues that run a draft or auction separately from BuzzFantasyLeagues.com. Buzz Fantasy Leagues does not offer live drafting or auctions at this time. It will be the commissioner's responsibility to enter each team's roster after your draft or auction is complete. This team selection type allows for golfers to be owned by only one team in your league.

Choose Any
This option allows team owners to select any golfers that are available in your fantasy golf league.



Roster Management – This determines how teams will update and manage their rosters throughout the season. You can set custom values for each of the different roster management types

Static Rosters With Starters
Each fantasy team selects their roster once, but enters a starting lineup on a weekly basis.

Values the Commissioner can set for this option:
  Minimum Roster Size
  Maximum Roster Size
  Minimum Golfers to Start Each Week
  Maximum Golfers to Start Each Week
  Minimum Golfers to Start Each Week for Special Events
  Maximum Golfers to Start Each Week for Special Events
  Salary Cap for Starters
  Number of Times a Golfer can be Used

Static Rosters With No Starters
Each fantasy team selects their roster once and all of their golfers are used on a weekly basis.

Values the Commissioner can set for this option:
  Minimum Roster Size
  Maximum Roster Size

Dynamic Rosters With Starters
Each fantasy team selects their roster periodically throughout the season and enters a starting lineup on a weekly basis.

Values the Commissioner can set for this option:
  Minimum Roster Size
  Maximum Roster Size
  Minimum Golfers to Start Each Week
  Maximum Golfers to Start Each Week
  Minimum Roster Size for Special Events
  Maximum Roster Size for Special Events
  Minimum Golfers to Start Each Week for Special Events
  Maximum Golfers to Start Each Week for Special Events
  Salary Cap for Starters
  Number of Times a Golfer can be Used

Dynamic Rosters With No Starters
Each fantasy team selects their roster periodically (or every week) throughout the season and all golfers are used every week.

Values the Commissioner can set for this option:
  Minimum Roster Size
  Maximum Roster Size
  Minimum Roster Size for Special Events
  Maximum Roster Size for Special Events
  Number of Times a Golfer can be Used

Transaction Options – These are the settings that can be set to allow teams to add, drop, and trade golfers for the private league. Please read below for the different transaction options.

Free Agent Transactions
Free agent transactions are on a first come, first serve basis. Free agent transactions can made by teams any any time throughout the week. These transactions can be set to maintain or ignore the team roster rules.

Waiver Wire and Free Agent Transactions
Private leagues can be set up to have a waiver wire period as well as a free agent period. The commissioner can set the start and end time for the waiver wire period. When a team attempts to add a golfer any time outside of the waiver period, the system defaults to free agent transactions. Waiver wire can be set up to order by standings or by last transaction date. Waivers will be processed each week at the end of the waiver wire period.

Waiver Wire Only
Private leagues can be set up to have a waiver wire period with no free agent transactions. The commissioner can set the start and end time for the waiver wire period. When a team attempts to add a golfer any time outside of the waiver period, the system will display an error message stating that no transactions are allowed at this time. Waiver wire can be set up to order by standings or by last transaction date. Waivers will be processed each week at the end of the waiver wire period.

Blind Bidding and Free Agent Transactions
Private leagues can be set up to have a blind bidding period as well as a free agent period. The commissioner can set the start and end time for the blind bidding period. When a team attempts to add a golfer any time outside of the blind bidding period, the system defaults to free agent transactions. The amount each team can bid for the season can be set by the league commissioner. Blind bids will be processed each week at the end of the blind bidding period.

Blind Bidding Only
Private leagues can be set up to have a blind bidding period with no free agent transactions allowed. The commissioner can set the start and end time for the blind bidding period. When a team attempts to add a golfer any time outside of the blind bidding period, the system will display an error message stating that no transactions are allowed at this time. The amount each team can bid for the season can be set by the league commissioner. Blind bids will be processed each week at the end of the blind bidding period.

Trading
Trading can be turned on for leagues that don't allow golfers to be owned by multiple teams. Team owners can then propose and accept trades.

Scoring Options – This is the scoring system you want to use for your new fantasy league. There are 5 different options to choose from. Please read below for scoring descriptions.

Earnings Scoring
Earnings based scoring accumulates the golfers earnings for all of the tournaments within your fantasy season. A team’s total score is calculated by adding up their total roster earnings.

To Par Scoring
This scoring option is only to be used with single tournament leagues. With this scoring system, golfers 'to par' scores are added up for the tournament. The team with the lowest number would be considered the winning team. The commissioner will set the number of golfers in which to accumulate scores. For example, if the commissioner sets the number of golfers to accumulate to 3 and each team has a roster of 5, the scoring will be based on your top 3 performing golfers. In this example, a team would need at least 3 of their 5 golfers to make the cut to qualify.

Place Finished Scoring
With this scoring type, scoring will be based where each golfer places in each tournament. The commissioner can set the points to award for a 1st place finish, a bonus amount for finishing in 1st place, and points to subtract for each place below 1st place.

Strokes Scoring
Scoring will be based on the amount of strokes a golfer has in each tournament. This option can be set to accumulate points by tournament round or by total strokes. The commissioner can set the points to award for the lowest amount of strokes, a bonus amount for finishing in 1st place, and points to subtract for each stroke above the lowest stroke amount.

Result Category Scoring
Scoring will be based on golfer result categories. This option allows the commissioner to award points for 1st place finishes, 2nd place finishes, 3rd place finishes, top 10 finishes, top 25 finishes, making a cut, missing a cut, and shooting a low round in a tournament.


Tournaments – When creating a new league, the commissioner can choose as many of the available tournaments as they prefer for their new season. Some of the custom tournament settings a commissioner can set are listed below:
  Whether a tournament starts a segment
  Whether a tournament ends a segment
  Whether a tournament is a special event
  Whether to allow roster changes for a tournament

Weekly Deadline – The commissiner has the option to set a weekly deadline for teams to make their selections or set their starting lineups. If this option is not set, it defaults to the tournament start time each week.

Golfers – The commissioner may choose what golfers they want to use for the new fantasy golf league. The golfers you choose will be the golfers made available for team selection. You may also set the golfer’s price if you are creating a salary cap league or the golfer’s tier if you are creating a tiered team selection league. Default golfers and values are also available.

Default golfer information can be found here.

Payouts – You have the option of creating payouts for your new league. The commissioner can create payouts for weekly winners, segment winners, and overall season winners. The payouts can be set up as percentages of the league prize pool, fixed amounts that the commissioner enters, or as prize descriptions.


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